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I am trying to activate a group of objects. It works more or less.
Only when I activate an object, that activates a script, nothing happens.
My new testgame is #2239
I have three cards, in a group cards
The group is activated when GET IN a scene
The cards have each a different action in the ANY ACTION of the player interaction.
Card A updateobject:3:x:100:1 works fine
Card B updateobject:3:x:[100*{{_custom1_3}}]:1 works fine
Card C activate:30136
30136 = script: layout C: updateobject:3:x:100:1 does not do anything
Another attempt with different script:
script layout_C: updateobject:1:x:100:1 moves card only after manually clicking it
Can you tell me what I am doing wrong?
Or is this one of the occasions you mentioned where the id:3 is not yet implemented ?
Hors ligne
Okay it's because genericd id refers to the "self" object
So in the script interaction id 3 refers to the script object itself, which has no visual representation.
However Id 1 should work and stand for each object, even triggerred through a group. I'll check that. Does it have the same behavior when you trigger card c directly ?
A workaround could be to set a variable with the object id in the object interaction ans use this variable in the script.
Z
same result when When Object C is activated on scene entrance
Get in scene: activate:30137
{ the player activates the object card_C }
Now also card_C only moves when it is manually triggered.
(game #2293)
Hors ligne
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